AI Insights · Timothy · October 2022
Top 5 City Building Games in the US: Q3 2022 Performance Review
A detailed analysis of the top 5 city building games on a unified platform in the United States for Q3 2022, highlighting their weekly downloads, revenue, and active user trends.
In Q3 2022, the top 5 city building games on a unified platform in the United States showcased varying performance in terms of downloads, revenue, and active user engagement. Here’s a closer look at how each game fared during this period based on data from Sensor Tower.
SimCity BuildIt from Electronic Arts saw weekly revenue fluctuate between approximately $329K and $426K. The game experienced a peak in weekly downloads at around 36K in late July and maintained a steady range between 23K to 34K for the rest of the quarter. Active users showed a slight decline from around 193K to 171K by the end of September.
State Connect: Traffic Control by AI Games FZ had a notable decrease in weekly downloads, starting from about 49K in early July to around 12K by the end of September. Revenue also saw a downward trend, peaking at $7.7K in early July and dropping to about $2K towards the end of the quarter. Active users followed a similar pattern, beginning at approximately 93K and declining to around 34K.
Merge County® from Microfun Limited witnessed a steady decline in weekly revenue from around $536K to $349K. Weekly downloads also decreased from roughly 30K in late June to around 6K by the end of the quarter. Active users showed a consistent downward trend, starting at approximately 117K and ending at around 78K.
The Simpsons™: Tapped Out by Electronic Arts had a consistent performance in terms of revenue, peaking at about $112K in early August and maintaining a range of $71K to $107K. Downloads remained relatively stable, fluctuating between 9K to 15K. Active users showed minor fluctuations, maintaining a range between 161K and 176K throughout the quarter.
Merge Mayor by Starberry Games GmbH experienced steady weekly revenue, fluctuating between $30K and $40K. Weekly downloads varied, with a peak of around 17K in early September. Active users showed a slight upward trend, starting at approximately 83K and peaking at around 99K in early September before stabilizing around 84K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.